2 papers
cs.CV2026
GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport
Youngju Na, Jaeseong Yun, Soohyun Ryu +3
While 3D Gaussian splatting has emerged as a powerful paradigm, it fundamentally fails to model transparency such as glass panels. The core challenge lies in decoupling the intertw…
cs.CV2024
Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering
Yonghan Lee, Jaehoon Choi, Dongki Jung +4
We present a novel-view rendering algorithm, Mode-GS, for ground-robot trajectory datasets. Our approach is based on using anchored Gaussian splats, which are designed to overcome…