5 papers
CR-Eyes: A Computational Rational Model of Visual Sampling Behavior in Atari Games
Martin Lorenz, Niko Konzack, Alexander Lingler +2
Designing mobile and interactive technologies requires understanding how users sample dynamic environments to acquire information and make decisions under time pressure. However, e…
MRDrive: An Open Source Mixed Reality Driving Simulator for Automotive User Research
Patrick Ebel, MichaÅ Patryk Miazga, Martin Lorenz +3
Designing and evaluating in-vehicle interfaces requires experimental platforms that combine ecological validity with experimental control. Driving simulators are widely used for th…
Log2Motion: Biomechanical Motion Synthesis from Touch Logs
MichaÅ Patryk Miazga, Hannah Bussmann, Antti Oulasvirta +1
Touch data from mobile devices are collected at scale but reveal little about the interactions that produce them. While biomechanical simulations can illuminate motor control proce…
Mind & Motion: Opportunities and Applications of Integrating Biomechanics and Cognitive Models in HCI
Arthur Fleig, Florian Fischer, Markus Klar +5
Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognitio…
Increasing Interaction Fidelity: Training Routines for Biomechanical Models in HCI
MichaÅ Patryk Miazga, Patrick Ebel
Biomechanical forward simulation holds great potential for HCI, enabling the generation of human-like movements in interactive tasks. However, training biomechanical models with re…