6 papers
PhySkin: Physics-based Bone-driven Neural Garment Simulation
Astitva Srivastava, Hsiao-yu Chen, Ryan Goldade +7
Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses signific…
SkinCells: Sparse Skinning using Voronoi Cells
Egor Larionov, Igor Santesteban, Hsiao-yu Chen +6
For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remai…
Self-supervised Learning of Latent Space Dynamics
Yue Li, Gene Wei-Chin Lin, Egor Larionov +7
Modeling the dynamic behavior of deformable objects is crucial for creating realistic digital worlds. While conventional simulations produce high-quality motions, their computation…
Neuralocks: Real-Time Dynamic Neural Hair Simulation
Gene Wei-Chin Lin, Egor Larionov, Hsiao-yu Chen +2
Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as b…
Quaffure: Real-Time Quasi-Static Neural Hair Simulation
Tuur Stuyck, Gene Wei-Chin Lin, Egor Larionov +4
Realistic hair motion is crucial for high-quality avatars, but it is often limited by the computational resources available for real-time applications. To address this challenge, w…
PGC: Physics-Based Gaussian Cloth from a Single Pose
Michelle Guo, Matt Jen-Yuan Chiang, Igor Santesteban +9
We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need f…