3 papers
cs.HC2026
Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People
Jazmin Collins, Sharon Y Lin, Tianqi Liu +2
As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted…
cs.HC2024
"The Guide Has Your Back": Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People
Jazmin Collins, Crescentia Jung, Yeonju Jang +3
As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the s…
cs.HC2024
Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People
Crescentia Jung, Jazmin Collins, Ricardo E. Gonzalez Penuela +3
Social VR has increased in popularity due to its affordances for rich, embodied, and nonverbal communication. However, nonverbal communication remains inaccessible for blind and lo…