1 citations · 1 across the 2 of their papers we have counts for
6 papers
Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People
Jazmin Collins, Sharon Y Lin, Tianqi Liu +2
As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted…
Sticky and Magnetic: Evaluating Error Correction and User Adaptation in Gaze and Pinch Interaction
Jazmin Collins, Prasanthi Gurumurthy, Eric J. Gonzalez +1
The gaze-and-pinch framework offers a high-fidelity interaction modality for spatial computing in virtual reality (VR), yet it remains vulnerable to coordination errors--timing mis…
Investigating Use Cases of AI-Powered Scene Description Applications for Blind and Low Vision People
Ricardo Gonzalez, Jazmin Collins, Shiri Azenkot +1
"Scene description" applications that describe visual content in a photo are useful daily tools for blind and low vision (BLV) people. Researchers have studied their use, but they…
"The Guide Has Your Back": Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People
Jazmin Collins, Crescentia Jung, Yeonju Jang +3
As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the s…
Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People
Crescentia Jung, Jazmin Collins, Ricardo E. Gonzalez Penuela +3
Social VR has increased in popularity due to its affordances for rich, embodied, and nonverbal communication. However, nonverbal communication remains inaccessible for blind and lo…
An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People
Jazmin Collins, Kaylah Myranda Nicholson, Yusuf Khadir +2
The rapid growth of virtual reality (VR) has led to increased use of social VR platforms for interaction. However, these platforms lack adequate features to support blind and low v…