2 papers
cs.CV2026
Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting
Arthur Moreau, Richard Shaw, Michal Nazarczuk +5
Feed-forward 3D Gaussian Splatting (3DGS) models enable real-time scene generation but are hindered by suboptimal pixel-aligned primitive placement, which relies on a dense, rigid…
cs.CV2026
Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting
Junoh Lee, Junmyeong Lee, Yeon-Ji Song +4
The reconstruction of dynamic 3D scenes using 3D Gaussian Splatting has shown significant promise. A key challenge, however, remains in modeling realistic motion, as most methods f…