2 papers
cs.CV2026
Seen2Scene: Completing Realistic 3D Scenes with Visibility-Guided Flow
Quan Meng, Yujin Chen, Lei Li +2
We present Seen2Scene, the first flow matching-based approach that trains directly on incomplete, real-world 3D scans for scene completion and generation. Unlike prior methods that…
cs.CV2025
PBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors
Yujin Chen, Yinyu Nie, Benjamin Ummenhofer +3
We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR)…