6 papers
MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines
Ryan Po, David Junhao Zhang, Amir Hertz +3
Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user con…
MotionV2V: Editing Motion in a Video
Ryan Burgert, Charles Herrmann, Forrester Cole +4
While generative video models have achieved remarkable fidelity and consistency, applying these capabilities to video editing remains a complex challenge. Recent research has explo…
ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning
David Junhao Zhang, Roni Paiss, Shiran Zada +7
Recently, breakthroughs in video modeling have allowed for controllable camera trajectories in generated videos. However, these methods cannot be directly applied to user-provided…
Unbounded: A Generative Infinite Game of Character Life Simulation
Jialu Li, Yuanzhen Li, Neal Wadhwa +5
We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired b…
Magic Insert: Style-Aware Drag-and-Drop
Nataniel Ruiz, Yuanzhen Li, Neal Wadhwa +4
We present Magic Insert, a method for dragging-and-dropping subjects from a user-provided image into a target image of a different style in a physically plausible manner while matc…
RealFill: Reference-Driven Generation for Authentic Image Completion
Luming Tang, Nataniel Ruiz, Qinghao Chu +8
Recent advances in generative imagery have brought forth outpainting and inpainting models that can produce high-quality, plausible image content in unknown regions. However, the c…