6 papers
ArtLLM: Generating Articulated Assets via 3D LLM
Penghao Wang, Siyuan Xie, Hongyu Yan +4
Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic s…
PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation
Hongyu Yan, Kunming Luo, Weiyu Li +5
Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing a…
NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
Junliang Ye, Shenghao Xie, Ruowen Zhao +5
3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to prese…
UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
Yixun Liang, Kunming Luo, Xiao Chen +5
We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based i…
SymmCompletion: High-Fidelity and High-Consistency Point Cloud Completion with Symmetry Guidance
Hongyu Yan, Zijun Li, Kunming Luo +2
Point cloud completion aims to recover a complete point shape from a partial point cloud. Although existing methods can form satisfactory point clouds in global completeness, they…
MapEval: Towards Unified, Robust and Efficient SLAM Map Evaluation Framework
Xiangcheng Hu, Jin Wu, Mingkai Jia +6
Evaluating massive-scale point cloud maps in Simultaneous Localization and Mapping (SLAM) remains challenging, primarily due to the absence of unified, robust and efficient evaluat…