activity
20242026
collaborators

28 papers

cs.CV2026

InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

Jiawei Wang, Hao Yu, Yongzhen Hu +7

Single-image feed-forward 3D Gaussian Splatting (3DGS) aims to directly generate a renderable 3D scene representation from one input image, avoiding the cost of multi-view capture…

cs.CV2026

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Yujie Guo, Yudong Jin, Lingteng Qiu +7

Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity g…

cs.RO2026

Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors

Jiahe Chen, ZiRui Wang, Feiyu Jia +7

Whole-body Humanoid-Object Interaction (HOI) is bottlenecked by the scarcity of high-fidelity 3D data. While video generative priors offer a promising alternative, existing methods…

cs.CV2026

Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations

Ruoxi Guo, Huaijin Pi, Zehong Shen +8

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture da…

cs.CV2026

StreamingTalker: Audio-driven 3D Facial Animation with Autoregressive Diffusion Model

Yifan Yang, Zhi Cen, Sida Peng +6

This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have e…

cs.RO2026

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Ziyuan Xia, Jingyi Xu, Chong Cui +9

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rast…