collaborators

6 papers

cs.HC2026

Conversational Successes and Breakdowns in Everyday Smart Glasses Use

Xiuqi Tommy Zhu, Xiaoan Liu, Casper Harteveld +2

Non-Display Smart Glasses hold the potential to support everyday activities by combining continuous environmental sensing with voice-only interaction powered by large language mode…

cs.HC2026

It Depends: Re_Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games

Binyan Xu, Wei Wu, Soonhyeon Kweon +2

Augmented reality games hold promise for rehabilitation, yet most remain confined to laboratory studies with limited clinical uptake. Recent advances in spatial computing, especial…

cs.HC2026

Reimagining Wearable AR Gesture Design: Physical Therapy Reasoning in Everyday Contexts

Wei Wu, Binyan Xu, Soonhyeon Kweon +3

Lightweight augmented reality (AR) glasses are increasingly entering everyday use, extending interaction design beyond short, isolated sessions. However, most existing gesture voca…

cs.HC2026

Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game Design

Daijin Yang, Erica Kleinman, Casper Harteveld

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning out…

cs.HC2025

Integrating Artificial Intelligence as Assistive Technology for Older Adult Gamers: A Pilot Study

Yichi Zhang, Brandon Lyman, Celia Pearce +4

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, a…

cs.HC2025

Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults

Brandon Lyman, Yichi Zhang, Celia Pearce +4

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-b…