11 papers
UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction
Haixu Song, Xiaoke Yang, Shengjun Zhang +2
In this paper, we propose UniqueSplat, a view-conditioned feed-forward 3D Gaussian Splatting model to reconstruct customized 3D radiance fields for each view query. Existing feed-f…
Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting
Shengjun Zhang, Jinzhao Li, Xin Fei +1
Reconstructing dynamic 3D scenes from monocular videos is challenging due to scene complexity and temporal dynamics. With the advancement of 3D Gaussian Splatting in novel view syn…
MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
Shengjun Zhang, Zhang Zhang, Simin Huang +11
Recent advancements in video-based world models have demonstrated an unprecedented ability to synthesize high-fidelity visual sequences. However, a fundamental gap persists between…
RhymeFlow: Training-Free Acceleration for Video Generation with Asynchronous Denoising Flow Scheduling
Chensheng Dai, Shengjun Zhang, Yifan Li +3
Video generation models based on Diffusion Transformers (DiTs) have achieved remarkable performance in video synthesis, yet they suffer from high inference latency and computationa…
SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction
Chensheng Dai, Shengjun Zhang, Min Chen +1
3D Gaussian Splatting (3DGS) has demonstrated impressive performance in 3D scene reconstruction. Beyond novel view synthesis, it shows great potential for multi-view surface recons…
Revisiting 3D Reconstruction Kernels as Low-Pass Filters
Shengjun Zhang, Min Chen, Yibo Wei +2
3D reconstruction is to recover 3D signals from the sampled discrete 2D pixels, with the goal to converge continuous 3D spaces. In this paper, we revisit 3D reconstruction from the…