4 papers
FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting
Tianhao Xie, Linlian Jiang, Xinxin Zuo +2
Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures…
End-to-End Fine-Tuning of 3D Texture Generation using Differentiable Rewards
AmirHossein Zamani, Tianhao Xie, Amir G. Aghdam +2
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challen…
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
Tianhao Xie, Noam Aigerman, Eugene Belilovsky +1
3D Gaussian Splatting (GS) is one of the most promising novel 3D representations that has received great interest in computer graphics and computer vision. While various systems ha…
Towards motion from video diffusion models
Paul Janson, Tiberiu Popa, Eugene Belilovsky
Text-conditioned video diffusion models have emerged as a powerful tool in the realm of video generation and editing. But their ability to capture the nuances of human movement rem…