3 papers
cs.CV2026
FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting
Tianhao Xie, Linlian Jiang, Xinxin Zuo +2
Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures…
cs.CV2025
End-to-End Fine-Tuning of 3D Texture Generation using Differentiable Rewards
AmirHossein Zamani, Tianhao Xie, Amir G. Aghdam +2
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challen…
cs.CV2025
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
Tianhao Xie, Noam Aigerman, Eugene Belilovsky +1
3D Gaussian Splatting (GS) is one of the most promising novel 3D representations that has received great interest in computer graphics and computer vision. While various systems ha…