activity
20242026
collaborators

13 papers

cs.HC2026

HaptoFlow: High-Fidelity Real-Time Vibrotactile Generation via Flow Matching for Virtual Reality

Michikuni Eguchi, Yuichi Hiroi, Takefumi Hiraki

Haptic feedback is widely employed to enhance immersion in Virtual Reality (VR) environments. However, designing haptic stimuli that cover diverse interaction conditions remains a…

cs.HC2026

Weather Synchronization in Digital Twin Environments for Shared VR Experience Using Commercial Metaverse Platforms

Masanori Ibara, Yuichi Hiroi, Takushi Kamegai +5

Digital twin technology creates bidirectional synchronization between physical and virtual environments, yet current implementations fail to provide authentic environmental experie…

cs.HC2026

LUIDA: Large-scale Unified Infrastructure for Digital Assessments based on Commercial Metaverse Platform

Yong-Hao Hu, Sotaro Yokoi, Yuji Hatada +3

Online experiments using metaverse platforms have gained significant traction in Human-Computer Interaction and Virtual Reality (VR) research. However, current research workflows a…

cs.RO2025

Tactile Data Recording System for Clothing with Motion-Controlled Robotic Sliding

Michikuni Eguchi, Takekazu Kitagishi, Yuichi Hiroi +1

The tactile sensation of clothing is critical to wearer comfort. To reveal physical properties that make clothing comfortable, systematic collection of tactile data during sliding…

cs.HC2025

Cluster Haptic Texture Dataset: Haptic Texture Dataset with Varied Velocity-Direction Sliding Contacts

Michikuni Eguchi, Tomohiro Hayase, Yuichi Hiroi +1

Haptic sciences and technologies benefit greatly from comprehensive datasets that capture tactile stimuli under controlled, systematic conditions. However, existing haptic datasets…

cs.HC2025

Cross-Reality Lifestyle: Integrating Physical and Virtual Lives through Multi-Platform Metaverse

Yuichi Hiroi, Yuji Hatada, Takefumi Hiraki

Technological advances are redefining the relationship between physical and virtual spaces. Traditionally, when users engage in virtual reality, they are completely cutoff from the…