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M. Siekkinen

3 papers hereh-index 323k citations134 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author1
  • middle author2

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • eess.IV2
  • cs.MM1

identity via Semantic Scholar / OpenAlex

collaborators

3 papers

eess.IV2026

Streaming Real-Time Rendered Scenes as 3D Gaussians

Matti Siekkinen, Teemu Kämäräinen

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered…

cs.MM2026

Multimodal Cyber-physical Interaction in XR: Hybrid Doctoral Thesis Defense

Ahmad Alhilal, Kit Yung Lam, Lik-Hang Lee +5

Academic events, such as a doctoral thesis defense, are typically limited to either physical co-location or flat video conferencing, resulting in rigid participation formats and fr…

eess.IV2025

EyeNexus: Adaptive Gaze-Driven Quality and Bitrate Streaming for Seamless VR Cloud Gaming Experiences

Ze Wu, Ahmad Alhilal, Yuk Hang Tsui +2

Virtual Reality (VR) cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.