3 papers
eess.IV2026
Streaming Real-Time Rendered Scenes as 3D Gaussians
Matti Siekkinen, Teemu Kämäräinen
Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered…
cs.MM2026
Multimodal Cyber-physical Interaction in XR: Hybrid Doctoral Thesis Defense
Ahmad Alhilal, Kit Yung Lam, Lik-Hang Lee +5
Academic events, such as a doctoral thesis defense, are typically limited to either physical co-location or flat video conferencing, resulting in rigid participation formats and fr…
eess.IV2025
EyeNexus: Adaptive Gaze-Driven Quality and Bitrate Streaming for Seamless VR Cloud Gaming Experiences
Ze Wu, Ahmad Alhilal, Yuk Hang Tsui +2
Virtual Reality (VR) cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is…