collaborators

6 papers

cs.CV2026

CGHair: Compact Gaussian Hair Reconstruction with Card Clustering

Haimin Luo, Srinjay Sarkar, Albert Mosella-Montoro +2

We present a compact pipeline for high-fidelity hair reconstruction from multi-view images. While recent 3D Gaussian Splatting (3DGS) methods achieve realistic results, they often…

cs.CV2026

From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors

Ding-Jiun Huang, Yuanhao Wang, Shao-Ji Yuan +4

Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield p…

cs.CV2024

Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mamba

Haoye Dong, Aviral Chharia, Wenbo Gou +2

3D Hand reconstruction from a single RGB image is challenging due to the articulated motion, self-occlusion, and interaction with objects. Existing SOTA methods employ attention-ba…

cs.CV2024

FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Clothing Images

Cheng Zhang, Yuanhao Wang, Francisco Vicente Carrasco +4

We introduce FabricDiffusion, a method for transferring fabric textures from a single clothing image to 3D garments of arbitrary shapes. Existing approaches typically synthesize te…

cs.CV2024

Generalizable Human Gaussians for Sparse View Synthesis

Youngjoong Kwon, Baole Fang, Yixing Lu +9

Recent progress in neural rendering has brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR,…

cs.CV2024

Taming 3DGS: High-Quality Radiance Fields with Limited Resources

Saswat Subhajyoti Mallick, Rahul Goel, Bernhard Kerbl +3

3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability.…