5 papers
HOIGS: Human-Object Interaction Gaussian Splatting
Taewoo Kim, Suwoong Yeom, Jaehyun Pyun +6
Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on…
SeaCache: Spectral-Evolution-Aware Cache for Accelerating Diffusion Models
Jiwoo Chung, Sangeek Hyun, MinKyu Lee +5
Diffusion models are a strong backbone for visual generation, but their inherently sequential denoising process leads to slow inference. Previous methods accelerate sampling by cac…
Coherent Human-Scene Reconstruction from Multi-Person Multi-View Video in a Single Pass
Sangmin Kim, Minhyuk Hwang, Geonho Cha +2
Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocul…
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images
Jungho Lee, Suhwan Cho, Taeoh Kim +6
3D Gaussian Splatting (3DGS) has attracted significant attention for its high-quality novel view rendering, inspiring research to address real-world challenges. While conventional…
Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos
Changwoon Choi, Jeongjun Kim, Geonho Cha +3
Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in…