2 papers
cs.AI2017
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement
Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu +2
This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game Design. The approach adopted in this paper is to use observations of AI agents…
cs.AI2017
General Video Game AI: Learning from Screen Capture
Kamolwan Kunanusont, Simon M. Lucas, Diego Perez-Liebana
General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for…