collaborators

5 papers

cs.CV2026

Human Interaction-Aware 3D Reconstruction from a Single Image

Gwanghyun Kim, Junghun James Kim, Suh Yoon Jeon +2

Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals an…

cs.RO2026

World Action Models are Zero-shot Policies

Seonghyeon Ye, Yunhao Ge, Kaiyuan Zheng +33

State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce Drea…

cs.CV2025

LaMoGen: Laban Movement-Guided Diffusion for Text-to-Motion Generation

Heechang Kim, Gwanghyun Kim, Se Young Chun

Diverse human motion generation is an increasingly important task, having various applications in computer vision, human-computer interaction and animation. While text-to-motion sy…

cs.CV2025

GeoMan: Temporally Consistent Human Geometry Estimation using Image-to-Video Diffusion

Gwanghyun Kim, Xueting Li, Ye Yuan +5

Estimating accurate and temporally consistent 3D human geometry from videos is a challenging problem in computer vision. Existing methods, primarily optimized for single images, of…

cs.CV2025

PersonaCraft: Personalized and Controllable Full-Body Multi-Human Scene Generation Using Occlusion-Aware 3D-Conditioned Diffusion

Gwanghyun Kim, Suh Yoon Jeon, Seunggyu Lee +1

We present PersonaCraft, a framework for controllable and occlusion-robust full-body personalized image synthesis of multiple individuals in complex scenes. Current methods struggl…