3 papers
cs.AI2026
Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
Zhiquan Wang, Bedrich Benes
Physics-based character animation has become a fundamental approach for synthesizing realistic, physically plausible motions. While current data-driven deep reinforcement learning…
cs.RO2026
Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
Syed T. Mubarrat, Byung-Cheol Min, Tianyu Shao +5
Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification…
cs.HC2024
Hands-Free VR
Jorge Askur Vazquez Fernandez, Jae Joong Lee, Santiago Andrés Serrano Vacca +4
The paper introduces Hands-Free VR, a voice-based natural-language interface for VR. The user gives a command using their voice, the speech audio data is converted to text using a…