activity
20242026
collaborators

5 papers

cs.CV2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

Junxuan Li, Rawal Khirodkar, Chengan He +37

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans wit…

cs.CV2025

Generative Modeling of Shape-Dependent Self-Contact Human Poses

Takehiko Ohkawa, Jihyun Lee, Shunsuke Saito +7

One can hardly model self-contact of human poses without considering underlying body shapes. For example, the pose of rubbing a belly for a person with a low BMI leads to penetrati…

cs.CV2025

ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling

Jinhyung Park, Javier Romero, Shunsuke Saito +7

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registe…

cs.CV2024

Expressive Whole-Body 3D Gaussian Avatar

Gyeongsik Moon, Takaaki Shiratori, Shunsuke Saito

Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured vi…

cs.CV2024

Authentic Hand Avatar from a Phone Scan via Universal Hand Model

Gyeongsik Moon, Weipeng Xu, Rohan Joshi +2

The authentic 3D hand avatar with every identifiable information, such as hand shapes and textures, is necessary for immersive experiences in AR/VR. In this paper, we present a uni…