4 papers
UI Placement as a Critical Design Factor for Augmented Reality During Locomotion
Pavel Manakhov, Hans Gellersen
Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital info…
StylusPort: Investigating Teleportation using Stylus in VR
Yang Liu, Qiushi Zhou, Mathias N Lystbæk +4
With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated i…
The Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality
Jinghui Hu, Ludwig Sidenmark, Hock Siang Lee +1
People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as…
At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp
Yang Liu, Thorbjørn Mikkelsen, Zehai Liu +5
In 3D user interfaces, reaching out to grab and manipulate something works great until it is out of reach. Indirect techniques like gaze and pinch offer an alternative for distant…