collaborators

9 papers

cs.RO2026

Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation

Samarth Chopra, Jing Liang, Gershom Seneviratne +5

We present Splatblox, a real-time system for autonomous navigation in outdoor environments with dense vegetation, irregular obstacles, and complex terrain. Our method fuses segment…

cs.GR2026

SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping

Allen Tu, Haiyang Ying, Alex Hanson +3

Dynamic extensions of 3D Gaussian Splatting (3DGS) achieve high-quality reconstructions through neural motion fields, but per-Gaussian neural inference makes these models computati…

cs.CV2025

SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting

Yonghan Lee, Tsung-Wei Huang, Shiv Gehlot +3

Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry…

cs.CV2025

MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency

Dongki Jung, Jaehoon Choi, Yonghan Lee +3

Monocular 3D foundation models offer an extensible solution for perception tasks, making them attractive for broader 3D vision applications. In this paper, we propose MoRe, a train…

cs.CV2025

RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization

Dongki Jung, Jaehoon Choi, Yonghan Lee +1

The increasing use of 360 images across various domains has emphasized the need for robust depth estimation techniques tailored for omnidirectional images. However, obtaining large…

cs.CV2025

IM360: Large-scale Indoor Mapping with 360 Cameras

Dongki Jung, Jaehoon Choi, Yonghan Lee +1

We present a novel 3D mapping pipeline for large-scale indoor environments. To address the significant challenges in large-scale indoor scenes, such as prevalent occlusions and tex…