20 citations · 29 across the 3 of their papers we have counts for
3 papers
Supporting Unified Shader Specialization by Co-opting C++ Features
Kerry A. Seitz, Theresa Foley, Serban D. Porumbescu +1
Modern unified programming models (such as CUDA and SYCL) that combine host (CPU) code and GPU code into the same programming language, same file, and same lexical scope lack adequ…
Piko: A Design Framework for Programmable Graphics Pipelines
Anjul Patney, Stanley Tzeng, Kerry A. Seitz +1
We present Piko, a framework for designing, optimizing, and retargeting implementations of graphics pipelines on multiple architectures. Piko programmers express a graphics pipelin…
A GPU Implementation for Two-Dimensional Shallow Water Modeling
Kerry A. Seitz, Alex Kennedy, Owen Ransom +2
In this paper, we present a GPU implementation of a two-dimensional shallow water model. Water simulations are useful for modeling floods, river/reservoir behavior, and dam break s…