activity
20242026
collaborators

6 papers

cs.CV2026

From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians

Diego Gomez, Antoine Guédon, Nissim Maruani +2

3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit metho…

cs.CV2026

PatchAlign3D: Local Feature Alignment for Dense 3D Shape Understanding

Souhail Hadgi, Bingchen Gong, Ramana Sundararaman +4

Current foundation models for 3D shapes excel at global tasks (retrieval, classification) but transfer poorly to local part-level reasoning. Recent approaches leverage vision and l…

cs.CV2025

MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction

Antoine Guédon, Diego Gomez, Nissim Maruani +3

While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current…

cs.CV2025

LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasing

Zhenya Yang, Bingchen Gong, Kai Chen

Despite the advancements in quality and efficiency achieved by 3D Gaussian Splatting (3DGS) in 3D scene rendering, aliasing artifacts remain a persistent challenge. Existing approa…

cs.CV2025

FourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Control

Diego Gomez, Bingchen Gong, Maks Ovsjanikov

In this work, we introduce FourieRF, a novel approach for achieving fast and high-quality reconstruction in the few-shot setting. Our method effectively parameterizes features thro…

cs.CV2024

ZeroKey: Point-Level Reasoning and Zero-Shot 3D Keypoint Detection from Large Language Models

Bingchen Gong, Diego Gomez, Abdullah Hamdi +4

We propose a novel zero-shot approach for keypoint detection on 3D shapes. Point-level reasoning on visual data is challenging as it requires precise localization capability, posin…