17 papers
Dead Code Doesn't Talk: Authentic Requirements Elicitation in Introductory Software Engineering
Santiago Berrezueta-Guzman, Vanesa Metaj, Stefan Wagner
Requirements elicitation is among the most communication-intensive activities in software engineering, yet it receives limited explicit treatment in undergraduate curricula. This p…
Beyond the Code: A Multi-Modal Assessment Strategy for Fostering Professional Competencies via Introductory Programming Projects
Santiago Berrezueta-Guzman, Vanesa Metaj, Stefan Wagner
As the landscape of software engineering evolves, introductory programming courses must go beyond teaching syntax to foster comprehensive technical competencies and professional so…
TUMSphere: Turning a University Curriculum into Playable VR Challenges
Santiago Berrezueta-Guzman, Nadia Damianova, Andrei Koshelev +2
Traditional university orientation formats struggle to convey the intellectual substance of STEM curricula, particularly in disciplines where core competencies, such as algorithmic…
Virtual Reality User Interface Design: Best Practices and Implementation
Esin Mehmedova, Santiago Berrezueta-Guzman, Stefan Wagner
Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite th…
iTrace: Click-Based Gaze Visualization on the Apple Vision Pro
Esra Mehmedova, Santiago Berrezueta-Guzman, Stefan Wagner
The Apple Vision Pro is equipped with accurate eye-tracking capabilities, yet the privacy restrictions on the device prevent direct access to continuous user gaze data. This study…
Virtual Reality in Sign Language Education: Opportunities, Challenges, and the Road Ahead
Santiago Berrezueta-Guzman, Refia Daya, Stefan Wagner
Sign language (SL) is an essential mode of communication for Deaf and Hard-of-Hearing (DHH) individuals. Its education remains limited by the lack of qualified instructors, insuffi…