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cs.CV2026
GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin +2
Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mi…
cs.CV2026
FocusUI: Efficient UI Grounding via Position-Preserving Visual Token Selection
Mingyu Ouyang, Kevin Qinghong Lin, Mike Zheng Shou +1
Vision-Language Models (VLMs) have shown remarkable performance in User Interface (UI) grounding tasks, driven by their ability to process increasingly high-resolution screenshots.…