3 papers
cs.GR2026
Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting
Weiquan Wang, Jun Xiao, Yi Yang +2
Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle…
cs.CV2026
Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting
Weiquan Wang, Jun Xiao, Feifei Shao +3
Reconstructing dynamic scenes with multiple interacting humans and objects from sparse-view inputs is a critical yet challenging task, essential for creating high-fidelity digital…
cs.CV2026
Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering
Weiquan Wang, Feifei Shao, Lin Li +4
High-fidelity rendering of dynamic humans from monocular videos typically degrades catastrophically under occlusions. Existing solutions incorporate external priors-either hallucin…