1 citations · 1 across the 4 of their papers we have counts for
4 papers
A Gamified Framework to Assist Therapists with the ABA Therapy for Autism
Matteo Cordioli, Laura Delfino, Alessia Romani +2
We present a framework to assist therapists and children with autism spectrum disorder in their Applied Behavioral Analysis (ABA) therapy. The framework was designed in collaborati…
A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms
Elio Sasso, Daniele Loiacono, Pier Luca Lanzi
We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video gam…
One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design
Pier Luca Lanzi, Daniele Loiacono, Alberto Arosio +18
Minimalist game design was introduced a decade ago as a general design principle with a list of key properties for minimalist games: basic controls, simple but aesthetically pleasi…
Transfer Learning, Soft Distance-Based Bias, and the Hierarchical BOA
Martin Pelikan, Mark W. Hauschild, Pier Luca Lanzi
An automated technique has recently been proposed to transfer learning in the hierarchical Bayesian optimization algorithm (hBOA) based on distance-based statistics. The technique…