34 citations · 38 across the 4 of their papers we have counts for
5 papers · 1 filter
B/Surf: Interactive Bézier Splines on Surfaces
Claudio Mancinelli, Giacomo Nazzaro, Fabio Pellacini +1
Bézier curves provide the basic building blocks of graphic design in 2D. In this paper, we port Bézier curves to manifolds. We support the interactive drawing and editing of Bézier…
DecoSurf: Recursive Geodesic Patterns on Triangle Meshes
Giacomo Nazzaro, Enrico Puppo, Fabio Pellacini
In this paper, we show that many complex patterns, which characterize the decorative style of many artisanal objects, can be generated by the recursive application of only four ope…
A Survey of Algorithms for Geodesic Paths and Distances
Keenan Crane, Marco Livesu, Enrico Puppo +1
Numerical computation of shortest paths or geodesics on curved domains, as well as the associated geodesic distance, arises in a broad range of applications across digital geometry…
Real-time Deformation with Coupled Cages and Skeletons
Fabrizio Corda, Jean-Marc Thiery, Marco Livesu +3
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, comple…
Loopy Cuts: Surface-Field Aware Block Decomposition for Hex-Meshing
Marco Livesu, Nico Pietroni, Enrico Puppo +2
We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the inpu…