2 citations · 2 across the 2 of their papers we have counts for
2 papers
cs.HC2022
Design of an XR Collab. Arch. for Mixed Immersive and MS Interaction
Thiago Porcino, Seyed Adel Ghaeinian, Juliano Franz +2
EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainmen…
cs.HC2022★ 2 cited
A guideline proposal for minimizing cybersickness in VR-based serious games and applications
Thiago Porcino, Derek Reilly, Esteban Clua +1
Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displa…