4 papers
MeshOn: Intersection-Free Mesh-to-Mesh Composition
Hyunwoo Kim, Itai Lang, Hadar Averbuch-Elor +2
We propose MeshOn, a method that finds physically and semantically realistic compositions of two input meshes. Given an accessory, a base mesh with a user-defined target region, an…
F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
Injae Kim, Chaehyeon Kim, Minseong Bae +2
Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pip…
Geometry in Style: 3D Stylization via Surface Normal Deformation
Nam Anh Dinh, Itai Lang, Hyunwoo Kim +2
We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations…
MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation
Hyunwoo Kim, Itai Lang, Noam Aigerman +3
We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the conce…