10 papers
Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing
Junliang Ye, Kenkun Liu, Guocun Wang +13
Recent advances in image generation have demonstrated the potential of unified multimodal models that integrate understanding, generation, and editing. However, unified 3D modeling…
PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation
Chunshi Wang, Haohan Weng, Junliang Ye +9
Autoregressive Transformers dominate high-quality mesh generation by producing artist-worthy topologies, yet their inherent sequential decoding induces substantial computational ov…
GEM: Generative Supervision Helps Embodied Intelligence
Ruowen Zhao, Bangguo Li, Zuyan Liu +9
Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a si…
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
Yunhan Yang, Chunshi Wang, Junliang Ye +7
Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlookin…
Part-X-MLLM: Part-aware 3D Multimodal Large Language Model
Chunshi Wang, Junliang Ye, Yunhan Yang +6
We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RG…
NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
Junliang Ye, Shenghao Xie, Ruowen Zhao +5
3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to prese…