collaborators

5 papers

cs.AI2026

Reflection of Episodes: Learning to Play Game from Expert and Self Experiences

Xiaojie Xu, Zongyuan Li, Chang Lu +10

StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address…

cs.AI2025

Memory-Augmented State Machine Prompting: A Novel LLM Agent Framework for Real-Time Strategy Games

Runnan Qi, Yanan Ni, Lumin Jiang +3

This paper proposes Memory-Augmented State Machine Prompting (MASMP), a novel framework for LLM agents in real-time strategy games. Addressing key challenges like hallucinations an…

cs.AI2025

Retrieval Augmented Learning: A Retrial-based Large Language Model Self-Supervised Learning and Autonomous Knowledge Generation

Zongyuan Li, Pengfei Li, Runnan Qi +6

The lack of domain-specific data in the pre-training of Large Language Models (LLMs) severely limits LLM-based decision systems in specialized applications, while post-training a m…

cs.AI2025

LLM-PySC2: Starcraft II learning environment for Large Language Models

Zongyuan Li, Yanan Ni, Runnan Qi +12

The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applica…

cs.AI2025

Hierarchical Expert Prompt for Large-Language-Model: An Approach Defeat Elite AI in TextStarCraft II for the First Time

Zongyuan Li, Chang Lu, Xiaojie Xu +8

Since the emergence of the Large Language Model (LLM), LLM has been widely used in fields such as writing, translating, and searching. However, there is still great potential for L…