6 papers
Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation
Huiang He, Shengchu Zhao, Jianwen Huang +7
Although recent advances have improved the quality of 3D texture generation, existing methods still struggle with incomplete texture coverage, cross-view inconsistency, and misalig…
Know3D: Prompting 3D Generation with Knowledge from Vision-Language Models
Wenyue Chen, Wenjue Chen, Peng Li +6
Recent advances in 3D generation have improved the fidelity and geometric details of synthesized 3D assets. However, due to the inherent ambiguity of single-view observations and t…
EI-Part: Explode for Completion and Implode for Refinement
Wanhu Sun, Zhongjin Luo, Heliang Zheng +6
Part-level 3D generation is crucial for various downstream applications, including gaming, film production, and industrial design. However, decomposing a 3D shape into geometricall…
Topology-Preserved Auto-regressive Mesh Generation in the Manner of Weaving Silk
Gaochao Song, Zibo Zhao, Haohan Weng +3
Existing auto-regressive mesh generation approaches suffer from ineffective topology preservation, which is crucial for practical applications. This limitation stems from previous…
Hyper3D: Efficient 3D Representation via Hybrid Triplane and Octree Feature for Enhanced 3D Shape Variational Auto-Encoders
Jingyu Guo, Sensen Gao, Jia-Wang Bian +4
Recent 3D content generation pipelines often leverage Variational Autoencoders (VAEs) to encode shapes into compact latent representations, facilitating diffusion-based generation.…
3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue
Bowen Cai, Yujie Li, Yuqin Liang +4
This paper studies how to flexibly integrate reconstructed 3D models into practical 3D modeling pipelines such as 3D scene creation and rendering. Due to the technical difficulty,…