3 papers
cs.CL2026
Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiences
Yi-Chun Chen
Designing narrative-grounded interactive experiences remains labor-intensive because interactive content must align with the underlying world implied by the narrative. Existing app…
cs.GR2025
Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments
Yi-Chun Chen, Arnav Jhala
Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in proce…
cs.CV2025
GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation
Yi-Chun Chen, Arnav Jhala
GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-…