8 papers
StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting
Changhao Song, Yuxuan Wang, Qibiao Li +2
Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process…
VVGT: Visual Volume-Grounded Transformer
Yuxuan Wang, Qibiao Li, Youcheng Cai
Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and intera…
DragNeXt: Rethinking Drag-Based Image Editing
Yuan Zhou, Junbao Zhou, Qingshan Xu +5
Drag-Based Image Editing (DBIE), which allows users to manipulate images by directly dragging objects within them, has recently attracted much attention from the community. However…
Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image
Yuxuan Wang, Xuanyu Yi, Qingshan Xu +3
Personalizing 3D scenes from a single reference image enables intuitive user-guided editing, which requires achieving both multi-view consistency across perspectives and referentia…
NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videos
Qingshan Xu, Jiao Liu, Shangshu Yu +6
In this paper, we aim to create physical digital twins of deformable objects under interaction. Existing methods focus more on the physical learning of current state modeling, but…
Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation
Yuxuan Wang, Xuanyu Yi, Haohan Weng +6
Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, cu…