7.4k citations · 24.2k across the 136 of their papers we have counts for
5 papers · 1 filter
Countering Language Drift with Seeded Iterated Learning
Yuchen Lu, Soumye Singhal, Florian Strub +2
Pretraining on human corpus and then finetuning in a simulator has become a standard pipeline for training a goal-oriented dialogue agent. Nevertheless, as soon as the agents are f…
CLOSURE: Assessing Systematic Generalization of CLEVR Models
Dzmitry Bahdanau, Harm de Vries, Timothy J. O'Donnell +4
The CLEVR dataset of natural-looking questions about 3D-rendered scenes has recently received much attention from the research community. A number of models have been proposed for…
No Press Diplomacy: Modeling Multi-Agent Gameplay
Philip Paquette, Yuchen Lu, Steven Bocco +6
Diplomacy is a seven-player non-stochastic, non-cooperative game, where agents acquire resources through a mix of teamwork and betrayal. Reliance on trust and coordination makes Di…
HoME: a Household Multimodal Environment
Simon Brodeur, Ethan Perez, Ankesh Anand +6
We introduce HoME: a Household Multimodal Environment for artificial agents to learn from vision, audio, semantics, physics, and interaction with objects and other agents, all with…
GuessWhat?! Visual object discovery through multi-modal dialogue
Harm de Vries, Florian Strub, Sarath Chandar +3
We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknow…