3 papers
cs.GT2026
Choose Your Battles: Distributed Learning Over Multiple Tug of War Games
Siddharth Chandak, Ilai Bistritz, Nicholas Bambos
Consider players and games taking place simultaneously. Each of these games is modeled as a Tug-of-War (ToW) game where increasing the action of one player decreases the re…
eess.SP2026
Low-Rank Cyclostationarity Predictive Routing Is Almost as Good as Real-Time Data-based Routing
Oriel-Singer, Ilai-Bistritz, Giseung-Park +3
Dynamic shortest-path routing, using real-time traffic data, enables path selection responsive to evolving conditions. Nevertheless, transportation planning tasks such as adaptive…
cs.MA2026
Learning to Control Unknown Strongly Monotone Games
Siddharth Chandak, Ilai Bistritz, Nicholas Bambos
Consider a strongly monotone game where the players' utility functions include a reward function and a linear term for each dimension, with coefficients that are controlled by the…