24 citations · 24 across the 2 of their papers we have counts for
2 papers
cs.AI2010
Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm
Fabien Tencé, Cédric Buche, Pierre De Loor +1
In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters…
cs.AI2010★ 24 cited
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
Fabien Tencé, Cédric Buche, Pierre De Loor +1
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of bein…