24 citations · 69 across the 11 of their papers we have counts for
5 papers · 1 filter
Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive Actions
Maëlic Neau, Paulo Santos, Anne-Gwenn Bosser +2
Human-Robot Interaction (HRI) is an emerging subfield of service robotics. While most existing approaches rely on explicit signals (i.e. voice, gesture) to engage, current literatu…
Hierarchical Affordance Discovery using Intrinsic Motivation
Alexandre Manoury, Sao Mai Nguyen, Cédric Buche
To be capable of lifelong learning in a real-life environment, robots have to tackle multiple challenges. Being able to relate physical properties they may observe in their environ…
Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm
Fabien Tencé, Cédric Buche, Pierre De Loor +1
In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters…
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Fabien Tencé, Cédric Buche
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviou…
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
Fabien Tencé, Cédric Buche, Pierre De Loor +1
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of bein…