activity
20242026
collaborators

7 papers

cs.CV2026

FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation

Chenhan Jiang, Yu Chen, Qingwen Zhang +4

The development of generalizable Novel View Synthesis (NVS) models is critically limited by the scarcity of large-scale training data featuring diverse and precise camera trajector…

cs.CV2025

SCRREAM : SCan, Register, REnder And Map:A Framework for Annotating Accurate and Dense 3D Indoor Scenes with a Benchmark

HyunJun Jung, Weihang Li, Shun-Cheng Wu +8

Traditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate…

cs.CV2024

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

Helisa Dhamo, Yinyu Nie, Arthur Moreau +4

3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fi…

cs.CV2024

SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting

Richard Shaw, Michal Nazarczuk, Jifei Song +4

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising meth…

cs.CV2024

Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

Arthur Moreau, Jifei Song, Helisa Dhamo +3

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtu…

cs.CV2024

Reality's Canvas, Language's Brush: Crafting 3D Avatars from Monocular Video

Yuchen Rao, Eduardo Perez Pellitero, Benjamin Busam +2

Recent advancements in 3D avatar generation excel with multi-view supervision for photorealistic models. However, monocular counterparts lag in quality despite broader applicabilit…