collaborators

5 papers

cs.CV2026

3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis

Stefan Schulz, Fernando Edelstein, Hannah Dröge +2

Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining light…

cs.CV2026

Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences

Julian Kaltheuner, Hannah Dröge, Markus Plack +2

Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods eith…

cs.CV2026

Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups

Leif Van Holland, Domenic Zingsheim, Mana Takhsha +4

High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints -…

cs.CV2026

Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap

Elisabeth Jüttner, Janelle Pfeifer, Leona Krath +4

Volumetric video relighting is essential for bringing captured performances into virtual worlds, but current approaches struggle to deliver temporally stable, production-ready resu…

cs.GR2025

Capture Stage Matting: Challenges, Approaches, and Solutions for Offline and Real-Time Processing

Hannah Dröge, Janelle Pfeifer, Saskia Rabich +3

Capture stages are high-end sources of state-of-the-art recordings for downstream applications in movies, games, and other media. One crucial step in almost all pipelines is mattin…