activity
20242026
collaborators

5 papers

cs.CV2026

3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis

Stefan Schulz, Fernando Edelstein, Hannah Dröge +2

Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining light…

cs.CV2026

Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups

Leif Van Holland, Domenic Zingsheim, Mana Takhsha +4

High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints -…

cs.CV2026

Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap

Elisabeth Jüttner, Janelle Pfeifer, Leona Krath +4

Volumetric video relighting is essential for bringing captured performances into virtual worlds, but current approaches struggle to deliver temporally stable, production-ready resu…

cs.CV2025

Preconditioned Deformation Grids

Julian Kaltheuner, Alexander Oebel, Hannah Droege +2

Dynamic surface reconstruction of objects from point cloud sequences is a challenging field in computer graphics. Existing approaches either require multiple regularization terms o…

cs.CV2024

VHS: High-Resolution Iterative Stereo Matching with Visual Hull Priors

Markus Plack, Hannah Dröge, Leif Van Holland +1

We present a stereo-matching method for depth estimation from high-resolution images using visual hulls as priors, and a memory-efficient technique for the correlation computation.…