3 papers
cs.CV2026
OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile Transformer
Dixuan Lin, Yuxiang Zhang, Mengcheng Li +5
In this paper, we introduce OmniHands, a universal approach to recovering interactive hand meshes and their relative movement from monocular or multi-view inputs. Our approach addr…
cs.CV2026
BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation
Miaowei Wang, Qingxuan Yan, Zhi Cao +4
Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing…
cs.CV2025
PCIE_Pose Solution for EgoExo4D Pose and Proficiency Estimation Challenge
Feng Chen, Kanokphan Lertniphonphan, Qiancheng Yan +4
This report introduces our team's (PCIE_EgoPose) solutions for the EgoExo4D Pose and Proficiency Estimation Challenges at CVPR2025. Focused on the intricate task of estimating 21 3…