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20112022
most citedPractical Bayesian Optimization of Machine Learning Algorithms

5.7k citations · 17.6k across the 75 of their papers we have counts for

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Showing 2021Show all

6 papers · 1 filter

cs.CV2021

Impact of Aliasing on Generalization in Deep Convolutional Networks

Cristina Vasconcelos, Hugo Larochelle, Vincent Dumoulin +3

We investigate the impact of aliasing on generalization in Deep Convolutional Networks and show that data augmentation schemes alone are unable to prevent it due to structural limi…

cs.LG2021★ 9 cited

Learning a Universal Template for Few-shot Dataset Generalization

Eleni Triantafillou, Hugo Larochelle, Richard Zemel +1

Few-shot dataset generalization is a challenging variant of the well-studied few-shot classification problem where a diverse training set of several datasets is given, for the purp…

cs.LG2021

Learning to Combine Per-Example Solutions for Neural Program Synthesis

Disha Shrivastava, Hugo Larochelle, Daniel Tarlow

The goal of program synthesis from examples is to find a computer program that is consistent with a given set of input-output examples. Most learning-based approaches try to find a…

cs.LG2021★ 8 cited

Comparing Transfer and Meta Learning Approaches on a Unified Few-Shot Classification Benchmark

Vincent Dumoulin, Neil Houlsby, Utku Evci +4

Meta and transfer learning are two successful families of approaches to few-shot learning. Despite highly related goals, state-of-the-art advances in each family are measured large…

cs.CL2021★ 24 cited

Interpretable Multi-Modal Hate Speech Detection

Prashanth Vijayaraghavan, Hugo Larochelle, Deb Roy

With growing role of social media in shaping public opinions and beliefs across the world, there has been an increased attention to identify and counter the problem of hate speech…

cs.CV2021

Self-Supervised Equivariant Scene Synthesis from Video

Cinjon Resnick, Or Litany, Cosmas Heiß +3

We propose a self-supervised framework to learn scene representations from video that are automatically delineated into background, characters, and their animations. Our method cap…