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20112024
most citedSparse Spiking Neural-like Membrane Systems on Graphics Processing Units

16 citations · 22 across the 5 of their papers we have counts for

collaborators

6 papers

cs.CL2024

Normal forms in Virus Machines

A. Ramírez-de-Arellano, F. G. C. Cabarle, D. Orellana-Martín +1

In the present work, we further study the computational power of virus machines (VMs in short).VMs provide a computing paradigm inspired by the transmission and replication network…

cs.DC2024★ 16 cited

Sparse Spiking Neural-like Membrane Systems on Graphics Processing Units

Javier Hernández-Tello, Miguel Ángel Martínez-del-Amor, David Orellana-Martín +1

The parallel simulation of Spiking Neural P systems is mainly based on a matrix representation, where the graph inherent to the neural model is encoded in an adjacency matrix. The…

cs.DC2016★ 4 cited

PROJECTION Algorithm for Motif Finding on GPUs

Jhoirene B. Clemente, Francis George C. Cabarle, Henry N. Adorna

Motif finding is one of the NP-complete problems in Computational Biology. Existing nondeterministic algorithms for motif finding do not guarantee the global optimality of results…

cs.NE2012★ 2 cited

On The Delays In Spiking Neural P Systems

Francis George C. Cabarle, Kelvin C. Buño, Henry N. Adorna

In this work we extend and improve the results done in a previous work on simulating Spiking Neural P systems (SNP systems in short) with delays using SNP systems without delays. W…

cs.NE2012

Time After Time: Notes on Delays In Spiking Neural P Systems

Francis George C. Cabarle, Kelvin C. Buño, Henry N. Adorna

Spiking Neural P systems, SNP systems for short, are biologically inspired computing devices based on how neurons perform computations. SNP systems use only one type of symbol, the…

cs.DC2011

Simulating Spiking Neural P systems without delays using GPUs

Francis Cabarle, Henry Adorna, Miguel A. Martinez-del-Amor

We present in this paper our work regarding simulating a type of P system known as a spiking neural P system (SNP system) using graphics processing units (GPUs). GPUs, because of t…