4 papers
LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
Haotian Mao, Hangyu Zhou, Zhuoxiong Xu +6
As 3D Gaussian Splatting (3DGS) emerges as a leading approach for novel view synthesis and scene reconstruction, its potential in digital asset creation has gained significant atte…
No More Head-Turning: Exploring Passthrough Techniques for Addressing Rear Interruptions from the Front in VR
Zixuan Guo, Yuekai Shi, Tiantian Ye +2
Virtual reality (VR) users often encounter interruptions, posing challenges to maintaining real-world awareness during immersive experiences. The Passthrough feature in VR headsets…
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen
Zixuan Guo, Wenge Xu, Hongyu Wang +4
Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shar…
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study
Zixuan Guo, Hanxiao Deng, Hongyu Wang +3
Sedentary behavior is becoming increasingly prevalent in daily work and study environments. VR exergaming has emerged as a promising solution in these places of work and study. How…