5 papers
ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction
Jie Liang, Jiahao Wu, Chao Wang +7
Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dyn…
Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors
Rong Wang, Ruyi Zha, Ziang Cheng +3
We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixe…
Know3D: Prompting 3D Generation with Knowledge from Vision-Language Models
Wenyue Chen, Wenjue Chen, Peng Li +6
Recent advances in 3D generation have improved the fidelity and geometric details of synthesized 3D assets. However, due to the inherent ambiguity of single-view observations and t…
GaussianTrimmer: Online Trimming Boundaries for 3DGS Segmentation
Liwei Liao, Ronggang Wang
With the widespread application of 3D Gaussians in 3D scene representation, 3D scene segmentation methods based on 3D Gaussians have also gradually emerged. However, existing 3D Ga…
Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval
Liwei Liao, Xufeng Li, Xiaoyun Zheng +3
3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter…