collaborators

5 papers

cs.CV2026

ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction

Jie Liang, Jiahao Wu, Chao Wang +7

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dyn…

cs.CV2026

Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors

Rong Wang, Ruyi Zha, Ziang Cheng +3

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixe…

cs.CV2026

Know3D: Prompting 3D Generation with Knowledge from Vision-Language Models

Wenyue Chen, Wenjue Chen, Peng Li +6

Recent advances in 3D generation have improved the fidelity and geometric details of synthesized 3D assets. However, due to the inherent ambiguity of single-view observations and t…

cs.CV2026

GaussianTrimmer: Online Trimming Boundaries for 3DGS Segmentation

Liwei Liao, Ronggang Wang

With the widespread application of 3D Gaussians in 3D scene representation, 3D scene segmentation methods based on 3D Gaussians have also gradually emerged. However, existing 3D Ga…

cs.CV2025

Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval

Liwei Liao, Xufeng Li, Xiaoyun Zheng +3

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter…